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"It's been too long since I've read
something in the genre that approaches that level of sheer fun and wonder,
without being hopelessly derivative or just plain badly written."
I've
read a lot of fantasy fiction over the years, most of which I'm perfectly happy
never to read again. Others I've been surprised, challenged and impressed
by - path-breaking classics that have changed my vision of what can be done
within the fantastic genre, and even approach the condition of literature by
illuminating concerns far beyond the usual good vs. evil dynamics. And then
there are the books which I return to time and again, simply because I want to,
because they're fun - Fritz Leiber's tales
of the arch-thieves Fafhrd And Grey Mouser, for example, or Jack Vance's
chronicles of his very anti-heroic anti-hero, Cugel, or even Robert E Howard's
robust, lurid tales of Conan The Barbarian. It's been too long since I've read
something in the genre that approaches that level of sheer fun and wonder,
without being hopelessly derivative or just plain badly written.
Scott
Lynch's debut novel, The Lies of Locke Lamora is a lot like these stories. It's incredibly kickass and gripping storytelling,
which also functions at a very high level of creativity, without weighing
itself down with delusions of profundity or tricky avant-garde literary
foppery. This is a fairly long novel, at just over 600 pages in paperback, but
it never feels lengthy. Lynch hits the ground running with a cast of memorable,
engaging characters who inhabit a genuinely intriguing and richly detailed
world, and he keeps us locked into their travails and triumphs with sufficient transitory
cliffhangers to sustain the pace, alternating between the main narrative
and a slowly unfolding backstory.
The novel revolves around Locke Lamora, one of many petty thieves
in the Venice-like city of Camorr,
and the leader of a small band of thieves - the Gentlemen Bastards. The
Bastards maintain the appearance of a thoroughly minor gang, one of
the local godfather, Capa Barsavi's smallest associates. In
reality, the Bastards, trained by the canny, devious Father Chains, a
mentor figure whose absence from the present-day thread will no doubt be
explained in future volumes, are the most succesful confidence artists the city
of Camorr has
ever seen. They prey exclusively on the wealthy nobility, pulling off capers
that would put to shame the collective skills of however many accomplices Danny Ocean
is currently surrounding himself with at the box office. In fact,
they are almost too succesful for their own good, having stolen more wealth
than they know what to do with. Still, conning is the only life they know, so
they keep on with it in a sporting spirit, while making sure that no one knows
just how wealthy they really are - an important precaution in the cut-throat
atmosphere of Camorr.
When the story opens, they are seting up a typically cunning ploy to
relieve a young noble couple, Don and Dona Alvara, of a considerable chunk of
their fortunes. It's an elaborate, drawn-out scheme which requires Lamora to
worm his way further and further into their confidence, making them transfer
more and more money to him until he finally makes away with a spectacular haul.
This is a well conceived and audacious plan in itself, and I'd have been
perfectly happy to read the fantasy equivalent of a caper film about such
appealing, if untrustworthy, characters, but then Lynch raises the stakes. A
mysterious figure known only as the Grey King is systematically wiping out Capa
Barsavi's most loyal and well-protected gang leaders one by one. Lamora has to
make sure he himself, and his men, are safe, an effort only made harder by the
fact that everyone suddenly wants Lamora to be a part of their plans both
Capa Barsavi and the Grey King, to say nothing of the city's mysterious
thief-catcher, The Spider, who has determined to capture Lamora, who, in
his character as Camorr's most audacious and succesful conman is known to the
world only as the Thorn of Camorr.
Things get more and more complicated Lamora and his
friends, and there is much bloodshed, dark magic, betrayal and heartache along
the way. Of course, I already knew that Lamora will survive because
there's a sequel, but there are times when Lynch really makes you wonder how
he's going to pull it off. Quite apart from the hi-jinks, Lamora and his
accomplices are a real coup - they're witty, argumentative, and really stand
out in your heads as an ensemble of memorable characters, rather than a gallery
of talking heads. The interaction between them is one of
the major charms of the narrative. It gives the novel that vital touch of
humour, and it never descends to the banal levels of banter in a David Eddings
novel.
Somewhere halfway through the novel does seem to bog down a little -
the backstory sequences seem more intrusive as the main story really takes off,
and there's a shift to darker tone, but bear with Lynch. There's no
self-indulgence going on here, no worldbuilding for the sake of
worldbuilding - every little aside and interlude has a bearing on something
crucial later on in the story. This really is a very economically told
story, for all its comparative length.Thre are no wasted words or ideas in it,
except the ones that one assume serve as set-up for elements which will be
dealt with in the larger series. But there's little enough of that, and The
Lies Of Locke Lamora is that rarest of entities in
contemporary fantasy - a rollicking, roistering yarn that provides
entertainment without condescencion or cliche.
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