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Half Life 2 - Episode 2
Written by Rahul Chacko   
Wednesday, 28 November 2007
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Half Life 2 - Episode 2
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For my money, Half Life 2 is one of the best games ever made. Sure, it was actually entirely linear, keeping you on a narrow winding path, but for the sheer cinematic blockbuster effect it delivered like no other. Furthermore, it transformed throwaway NPCs from the first game into distinct fleshed-out characters that you grew to care about as the game progressed. It's probably the game that's come closest to simulating a cinematic experience, and a good AAA affair at that.

My initial reaction to the news that the follow ups would be by way of episodic content was wariness. Episode 1 didn't completely win me over when it came out as well. It helped push the story forward and develop Freeman's rapport with Alyx, and there were quite a few awesome bits, but too much of the game revolved around running around indoors and taking out zombies and antlions. That's why I wasn't looking forward to Episode 2 with the open-mouthed baited breath that most people felt it deserved. Having now played it through, I can safely say that I was way mistaken.

The story arc covers Freeman and Alyx's escape from City 17 and their journey to rendezvous with the main rebel base at White Forest, starting from when the train from the city crashes mid-journey and the two of you have to pick up and carry on pedestrian-style, fending off the creepy advances of all your familiar freaks - headcrabs, zombies, antlions, the works. I have to say, as far as sidekicks go, Alyx is up there with the best. She's a crack shot, doesn't need babysitting, passes on all the cool weapons to you, has an 8-ft robot for a pet, is duly awed when you do something badass, lets you drive the car, and goes "Yeah!" when you do a hit-and-run on a zombie while dodging mines tossed from a Combine dropship, not "Ohmigod you're crazy! You're going to kill us! Stop the car! Let me OUT!" like most women.

 

 

 

Oh, and when she rides shotgun, she takes it literally. Boom! It figures that you'd have to practially be a messiah reborn like Gordon Freeman to get her to give you the time of day; normal guys don't have a chance. Thank god for the vicarious lifestyle of gaming. Anyway, the developers have kept up their performance breathing life into Alyx from the last two games, and the result is that she's a damn good character overall, and also one that you can trust to cover your six. When she gets taken down, it really hits close to home.

The first part of the game is an indoor tunnel crawl, shooting up the usual beasties, plus a new subspecies called the acidlion (think the venom crab equivalent of the antlion) that can make progress quite painful using its poison-lobbing abilities if you're not nimble enough. It's the usual mix of shooting, puzzle-solving and making last-second spectacular saves from certain death that we've grown accustomed to. The high point here is a siege in an underground bunker where you have to hold off multiple waves of antlion rushes from 4 different entrance points using two other rebels, two sentry guns and your own skills. Intense stuff, and an awesome feeling surviving it.

 

 



 
Discuss (4 posts)
Half Life 2 - Episode 2
Nov 28 2007 12:30:22
This thread discusses the Content article: Half Life 2 - Episode 2

Awesome, though I felt that content-wise it falls a little back, 'cause this is friggin' Half Life. Anyway I agree with you that Half Life 2 is singularly the best game ever made, the hype and nausea-inducing claustrophobic gameplay were unlike anything.
#2301
Re:Half Life 2 - Episode 2
Nov 28 2007 13:16:22
Thanks there. I could really go on about the last battle for a couple more pages, but it's a bit of a spoiler - ideally, players should go into it without a proper idea of what to expect and then they get to piss their pants several times over.

The gravity gun's also worth a few paragraphs, but since they really haven't changed anything since it was introduced, it's a bit old news.

One thing I neglected to mention is the story arc. In Half-Life, you started out as this lowly chump who was responsible for being the last link in a chain that set off an inter-dimensional rift and let a whole menagerie of nasty aliens through to Earth, and then you went on to take on the aliens and the government muscle trying to keep it under wraps till after countless battles, you were whisked off to locations unknown by the G-man. That's quite an arc for someone who doesn't say a word.

In HL2 you started out as a character with legendary feats to his name in an oppressed city where people started regarding you as their only hope. When you started kicking ass again and delivering on that hope, you became the new messiah, almost like a catalyst for the rebellion. Again an arc.

However, in both the following episodes, you're just constantly on the run, and people expect you to do the impossible time after time because you're the invincible Gordon Freeman. Sure, they whoop and cheer when you succeed, and practically genuflect to your awesomeness, but the only arc I foresee now is you and Alyx getting closer and hooking up. It's going to be kind of hard for a mute to recite wedding vows, though. That should be fun to watch:

Half Life Episode 4 - Nuptial Trauma
#2303
Re:Half Life 2 - Episode 2
Nov 28 2007 13:31:23
Hahaha!

Good review!
#2306
Re:Half Life 2 - Episode 2
Nov 29 2007 15:06:35
LOL @Nuptial Trauma. I think Half Life has the best story arc out there amongst games in this category. I haven't played the episodes but I've been following the storyline and have a strong feeling that it would all culminate in a huge disappointment. They might just come up with a lame-assed ending, that would raise even more questions. Something like "It was all simulation reality Freemahn. You're back in the real world and you start the usual research work from tomorrow". Anyway it's a given that mostly climaxes tend to disappoint in the slightest and since HL has the biggest buildup ever seen in game history considering the hype and fanaticism, the whole thing would definitely be a monumental disaster. There's no way they can bring up something that's going to justify it all, they wouldn't even cross the 50% tolerance barrier. Either way I'm damned curious.
#2334

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