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When that whole Quake 3 - Unreal Tournament contest was going on sometime in '99, I was firmly in the UT camp. I'd had a few Q3 sessions at game parlours, but it paled next to the thrill of a well co-ordinated Assault round or the see-sawing nature of Capture the Flag matches on Facing Worlds and November Sub Pen that went on to become stuff of legend. When UT2004 came out, that further cemented it - the awesome new Onslaught mode, with vehicular battle guaranteed to result in new levels of carnage, became a staple in my gaming diet. And now that the next installment is finally on the horizon, I'm thinking it might be time to get out the party hats once again.
Far as I can tell, none of the weapons have been tweaked. Sure the design and the firing effect on some of them are new and fancy, but otherwise everything's intact. The Enforcer's gone back to its pistol incarnation (as opposed to the automatic rifle from UT2004) and gangsta-style sideways firing gets back on the menu as a result. The Redeemer's now a bulky control console with an attached rocket, and while using the secondary mode of directing the rocket's flight from first-person, visual feedback is suitably grainy and a bit out of focus. Nice touch.
Shangri-La on the other hand is a typical tranquil monastery which seems to look on in a benign manner as bloodthirsty critters run around inside its walls, delivering death and a variety of curses. I found it easier to get to grips with than the other map. Well, for me, half the match is won if I can zero in on where the Flak Cannon is kept, and here it was stored in a passage just off the central court, so haha! Death by Shrapnel!
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